Giving The Player A Choice in UE5

21 January 2025

Busy day. (Complete coincidence that the project is due to be submitted the day after tomorrow...)

I've gone back to the tutorial I mentioned yesterday ("Making A Game in UE5 28: Giving Our Player A CHOICE!!!"), and have carried out the steps I skipped before.

So now when I move the character near the red bottle, the red bottle glows red. (That's not what I'm actually aiming for, but I wasn't able to get the later steps to work without doing this first.)

UPDATE: Now I've continued to follow the tutorial and the red bottle still glows, but at least it now stops glowing when the character moves away from it. 

NOTHER UPDATE: At last! I've been able to get a message come up on the screen asking if the player would like to use this bottle*.




...but I can't do anything with it, because the cursor doesn't appear on the screen.




*Note: I forgot to take a screenshot at the time, so the bottles are now on a giant bench instead of the default grey grid. 




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