Critical Evaluation Of The Aelinor Game Project
23 January 2025 This DevLog was started in December 2024 ( here is the original post ). Its purpose was to record my progress in creating "Aelinor" - a 3D, third-person puzzle game). At each stage of the development of the game, I used a spreadsheet to record in writing the steps I had taken in the development of the game, and I used screenshots to document how those steps affected the look of the game. In the spreadsheet I also noted my thoughts and feelings about how the project was going: In a separate sheet, I kept detailed notes of how I achieved each task. This is partly because I wanted to be able to replicate the steps again in other games if necessary. Another reason is that I hate watching video tutorials. I would much rather go through a written/illustrated tutorial, because then I can go at my own pace. If you skip through a video tutorial, you often miss crucial steps and instructions, so you have to watch the whole thing - and they are often up to an hour long. ...