Creating A Door And Also Adding Foliage Using CubeGrid Tool in UE5

22 January 2025 (Continued)


Having created a very pleasing outside of Aelinor, I needed to find a way to get the character inside it. I did a quick Google search and found a tutorial that looked like it might do what I wanted: "Build levels FAST with UE5's new Cube Grid tool"

This showed me how to punch a hole in the wall object that showed the Aelinor JPG. The CubeGrid tool basically allows you to select cube-shaped chunks in the building materials of UE5, then move them or destroy them. In this case I didn't have much time so decided to just punch a crude hole through the door of Aelinor's structure:




I'm not too pleased with the current effect, but at least it's a doorway that the character can walk through:


Today I have also added a few trees to the landscape around Aelinor, to make it look more like a forest and less like a wall-with-a-JPG-image-stuck-to-it when the player is playing the game:



I hadn't used the 'foliage' tool before in UE5, so that was another reason to use trees. I am getting a bit more confident in UE5 now, so I just experimented a bit until I found out how to right-click from inside a folder in the Content Drawer, then select 'Fab' to import from. I imported some black alder trees. Then in the Foliage tool I selected two of the tree shapes then used a brush to paint the selected shapes onto the landscape. 

I didn't want to add too many trees because I thought it might affect the processing/resources of the game and computer, but at least I know how to put trees into my game, now. 



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