Using Sockets in UE5 to Allow a Character to Hold Objects
10 January 2025
(As mentioned previously, this is part of my Dev Log for the Games Development course.)
Wow - I am still watching the video from Gorka Games on "How to Make a Simple Pick Up System in Unreal Engine 5 - Beginner Tutorial", and it's allowing me to add even more functionality to the game.
Today I have learned how to use 'sockets' with the blueprint character mannequin. It looks like sockets allow you to place an item in/on an appropriate area of the character's body/skeleton, and then make adjustments so that the character and object are interacting in a realistic way. In yesterday's post I'd learned how to equip a character with an object, but the object's default size wasn't realistic when it was picked up. (Although it was fine when it was on the ground beforehand):
But after following the rest of the YouTube tutorial today, I have now managed to get the picked-up object to be a sensible size when the character is holding it:
Again I feel like I've had quite a productive and successful day. I'm also making a lot of notes as I go along, so hopefully I can replicate these skills on my own instead of having to watch the video over and over again.


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