Critical Evaluation Of The Aelinor Game Project
23 January 2025
This DevLog was started in December 2024 (here is the original post). Its purpose was to record my progress in creating "Aelinor" - a 3D, third-person puzzle game).
At each stage of the development of the game, I used a spreadsheet to record in writing the steps I had taken in the development of the game, and I used screenshots to document how those steps affected the look of the game. In the spreadsheet I also noted my thoughts and feelings about how the project was going:
In a separate sheet, I kept detailed notes of how I achieved each task. This is partly because I wanted to be able to replicate the steps again in other games if necessary. Another reason is that I hate watching video tutorials. I would much rather go through a written/illustrated tutorial, because then I can go at my own pace. If you skip through a video tutorial, you often miss crucial steps and instructions, so you have to watch the whole thing - and they are often up to an hour long. If I'm going to spend an hour watching a tutorial, I might as well spend a little extra time noting the step-by-step instructions so that in future I can just quickly refer to my notes, instead of having to watch the whole pigging video again:
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I also FINALLY seem to have picked up some time-management skills. I have always struggled through this aspect of academic work, so it has been an almost life-changing achievement to have finished a project on time, with the priorities achieved, extension tasks achieved, and to have fully documented it. |
2) What went well:
- As mentioned above, my time-management was greatly improved
- Just being able to create simple objects was successful
- Altering shapes and textures was also successful
- I learned how to add functionality (e.g. collision boxes, creating events with the Event Graph)
- I learned how to 'equip' the character with object that they interacted with
- All of the 'Must Have' items from my checklist were achieved
- Many of the 'Should Have' items from my checklist were also achieved
- Some of the 'Could Have' items were achieved
- I gained troubleshooting skills, and learned to fix problems either by experimenting or by looking for relevant tutorials on YouTube, etc
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Overall
| I am really pleased with the skills I've picked up. However, they are still nowhere near coming to me naturally - I still even find it difficult to navigate through the landscape (possibly because my computer has a trackpad rather than a mouse). |
| There are LOTS of things I don't know how to do yet (especially with blueprints and event graphs), but I'm getting a bit better at guessing my way around the UE5 interface. |
| Overall the brief was to design a level (rather than to implement it), so I feel like I have definitely achieved that goal. The fact that I've added some logic/mechanics to the game is a bonus. Especially since I've never even heard of Unreal Engine until I started this course. |
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