Bugs Ahoy
10 January 2025
For the gameplay, I wanted seven bottles of different colours. Once I'd found out how to pick up objects, I copied and pasted the basic metallic bottle until I had seven bottles that the character could pick up.
I needed to change the colours of the 7 bottles, so I had to find a tutorial showing how to do it. I found "How To Change A Material/Texture Colour In Unreal Engine 4/5 (Tutorial) | How To Tint A Material" by Matt Aspland:
Unfortunately it was an hour long, and I didn't want an hour's worth of tutorial - I just wanted to know how to change the colour of an object, and didn't think it should be that hard, so I started playing with the assets in my game
New bugs: When I clicked the 'Play' button, all of my finely crafted rainbow-coloured bottles spontaneously became massive. I hadn't done anything to them except change their colour, but for some reason they had automatically changed size. Also, the SKY had changed colour (and texture)!
So just when I'd thought I was getting somewhere, I suddenly had 2.5 new bugs to put on my debugging checklist. (Change the bottle sizes back, restore the sky colour and texture to their original state.)
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